It all started as an experiment to see if I could build a game making heavy use of Deno and its SQLite driver. After sharing an early build in the „What are you working on?“ thread here, I got the encouragement I needed to polish it and make a version 1.0 for Steam.
So here it is, Microlandia, a SimCity Classic-inspired game with parameters from real-life datasets, statistics and research. It also introduces aspects that are conveniently hidden in other games (like homelessness), and my plan is to continue updating, expanding and perfecting the models for an indefinite amount of time.
I’m deeply autistic about city builders and figure out the systems behind them and build metropolises. I’ve spent well over 35k hours playing city simulators since sim city on SNES and most of that with Sim City.
I haven’t given Cities 2 a try because they think cars should be free from a parking standpoint and while I can design around that to minimize the number of cars overall, it doesn’t feel real.
Parking is something every city builder tries to pretend isn’t real so I hope this game considers that a problem to solve by city designers, not the game designers…
This is really exciting, and I can’t wait to see where it goes.
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