In theory, the market should be pricing in based on future potential. As it has become increasingly clear this past decade, the market is not rational.
My experience was the same while helping to adapt a Steam Deck game for wider Linux support. The issue wasn't Waylandisms, most of those have already by figured out. It was GNOME. Their preferred resolution to issues seems to be dropping support rather than bug fixes, and they go out of their way to adopt implementations that are against the momentum of the wider community. I can get why they make some of their decisions, but things like killing the tray indicator or server side decorations are insane. To be an outlier in name of a greater or grander goal is one thing, then there is whatever GNOME is doing.
It might be wordsmithing to skirt around "robot" as a fully autonomous entity. Much like their FSD, I expect they aren't going to deliver full autonomy anytime soon.
So much of it is a problem of execution. If people could use Linux without ever having to know what a terminal is (much like the average Windows user doesn't know what PowerShell is), then it would actually be quite successful. It has gotten better over the past decade, but it still suffers from endless paper cuts and the odd issue that requires a shell session to fix. I will say that Valve's SteamOS has come the closest to avoiding this trap. You can use a deck without ever having to touch a CLI.
It's been an unfortunate re-occurring issue for me as well. Recent hardware is much better about this, and I too have seen the performance bumps at the cost of software compatibility. I feel like if Adobe brought their CC suite to Linux I'd have no reason to ever use Windows outside the random game that _needs_ it.
At least on the latest Sequoia, there has been no hard requirement for an online account. They nudge you towards it, but you can decline and continue. As far as I can remember, macOS has never required an online account to set up a Mac.
You might need it for the App Store if anything, but even then... You don't need the app store for installing software. Mac is at its peak currently, though the new glass UI stuff is a little over the top for me. I miss the old simpler UI. I'm sure I'll get used to it eventually.
The geometry means it's not so bad. The 'plane is going horizontally, but your initial acceleration is effectively vertical. Thinking of the triangle of forces, the 'plane is going in the sin(θ) direction (therefore with speed) whereas you are going in the cos(θ) direction ... therefore not travelling much.
So the geometry works in your favour, and the forces on you aren't that bad.
Atlas being created is kinda the shot across the bow. You can integrate with us willingly, or we'll hook into your web apps anyways. One retains at least some control. Same outcome as Disney's deal with Sora.
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