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I'm running a jam that starts Sunday called Langjam Gamejam that might interest you then. You have to make your own language and then use that to make a game. We have >120 people signed up and I'm expecting quite a few of the submissions to be similar to Chip8 or PICO8.

Discussion about it: https://news.ycombinator.com/item?id=46097671


I loved that tutorial! It got me started down this path.

This seems like a very negative (and wrong?) perspective. Why do you think you’ll earn the same in 5 years? Do you think you’ve learned everything you can about software and business? Companies aren’t hiring you just to complete a specific task that they have right now.

I’m going to blog about whatever I end up building. I hope some of you will join me :)

I recently made a toy type checker for Python and had a lot of fun.

https://austinhenley.com/blog/babytypechecker.html


What are some great technical blogs that I should consider following? Many of my favorites have quit.


If I’m willing to go through the hassle of buying something, then I’m willing to pay more than $1.


Agreed. If the application is actually useful -- even if only slightly -- I strongly suspect I wouldn't think anything of paying $5.


This is why I am building a better AI for my inbox.


I’m guessing even this still requires that I use XCode.


It probably doesn't, as you practically never need Xcode for simple apps. From my experience, currently, you need Xcode to compile storyboards (NIB/XIB files) and bundle Assets.car (macOS BOM files); and compile Xcode projects, btw. I may be missing another important feature used in a lot of apps but otherwise for the most part you can build an iOS app without Xcode (or even macOS).


The command line tools are still XCode, in a way.


I am not talking about XCode command line tools. I am talking about currently available open-source tools that can actually replace those command line tools. I don't think that would count as Xcode as those tools are available on systems Xcode can't run on.


Is that true? What about the command-line version?


The Command Line Tools doesn't include the iOS SDK; or a simulator; or any of the other tools required to get it deployed to actual device.



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