> At this point in my life "it just works" is good enough and no longer a point of ironic derision.
I am the same. I used to fiddle and obsess on customising every last thing possible. Now I just want the damn thing to work, and MacOS does exactly that.
Unit tests very roughly double the amount of effort required to make any meaningful change to your codebase. They are also require maintenance same as ordinary code - but the customer does not care in the slightest whether or not they pass. On the other side, they can only really tell you about low level bugs that you already expected, they cannot surface system level bugs - the actual hard bugs that cause problems for you and your customers.
Then there is the danger of thinking that green=all good, an example of 'automation bias' where we learn to trust the automation even as things go wrong.
As makers, it is also tempting to believe that [all] problems can be solved by making something (i.e. code), but actually many problems are not of that nature, and cannot be solved in that way.
Sorry yes. If an LLM written unit test fails, then it has to be determined whether the test was wrong or the code was wrong. This is an expense in human oversight, unless of course we believe that LLMs will get it right at a high enough rate that they can be left to code everything themselves completely automatically.
I kid a little, I worked with some very good PMs when we did client work who made my life much easier. Working on a SaaS though, I find them generally less than useful.
At this point I am pretty sure it's the loud vocal minority that hates it. Vast majority is either indifferent or actually likes it (but liking something doesn't sell).
I've seen far more non-design-obsessed people (normals) complaining about it, but in the end i think the better question is why? What possible purpose does this serve other than key-jangling? It is a distraction for most people and a waste of screen space and probably gpu cycles, why are we shading and filtering on every frame on every window and modal? Just render the pane and put the fries in the bag.
The waste of screen space is the big one for me. It feels like every company is racing to dumb down their products and fill their UI with whitespace instead of using that space for controls or content. My bank just redesigned their website and now even checking the balance of a few accounts + credit cards requires scrolling on a 1080p display. Ridiculous.
I think the vast majority's friction points with liquid glass come from the other changes, like the redesign of Messages and the calling functionality.
Oh please. Unless you’ve never opened system settings and got the device with a user account pre-configured for you, you have been exposed to iCloud several times.
Does it make one especially edgy to pretend to use an Apple device while never having heard the name of their single cloud offering? Whatever floats your boat, mate.
I am the same. I used to fiddle and obsess on customising every last thing possible. Now I just want the damn thing to work, and MacOS does exactly that.
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