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Peer to peer in WebRTC is limiting and we suggest no more than 4 participants. If you want more than 4 you can use a Selective Forwarding Unit (SFU) such as Jitsi or a Multipoint Conferencing Unit (MCU). WebRTC is more than peer-to-peer but it depends on the implementation.

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This is an important distinction to say P2P webrtc is limiting. WebRTC is just a collection of protocols, codecs, etc. There isn't anything stopping you from using WebRTC as a user endpoint that talks to a centralized server. I used google's java wrappers included in their WebRTC implementation to get a toy server working.

I played with the idea of relaying a stream across multiple nodes and it works. What I was doing was kinda silly I guess since it is way to cpu intensive to open so many media streams, but the general idea works. I guess it would be better to have the user endpoint talk to the server through a mediastream and then transcode the data for consumption like other systems do it.

I'm sure it's amateur compared to a project like Jitsi, but was still interesting to get working. I haven't played with it in several months but the code was here: https://github.com/jgrowl/livehq

The actual server code is here: https://github.com/jgrowl/livehq/tree/master/media/src/main/...


SnapChat, Facebook, WhatsApp, Tango, Amazon are a few you probably heard of :-)


TIL: SnapChat, Facebook, WhatsApp and Amazon are startups.


LOL a few vendors are: Twilio, OnSip, CafeX, Frozen Mountain, Xura, Sinch, TokBox and Temasys


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