If you like the idea of a small "dumbish" camera but aren't fussed about all the ZK proof stuff these are quite fun: https://www.campsnapphoto.com/collections/camp-snap-screen-f... I have a few and letting my small kid have a blast while not getting "screen time" is great.
Side effect is I get a small little window into what he "sees" and his lived experience. Going through some of the pics recently was quite beautiful.
It's quite an interesting process to vibe code game stuff where I have a vague concept of how to achieve things but no experience/muscle memory with three.js & friends.
Inspired by a friend getting a random email and it sparking a memory for me: https://pageday.org, a global message lottery where each day a random message is drawn to be the homepage.
Yeah that's a good question, and something we haven't codified.
Odds are that we'll curate quite heavily to keep it interesting and maybe along similar guidelines to hn with "anything that gratifies one's intellectual curiosity" rather than just "anything".
Tinkering with a platform for people who're interested in doing analysis/visualisation of data from professional Counter Strike games.
i.e. instead of them having to download demos, extract them, parse them and then only query data. I want to just have a database available so they get to skip all those steps.
Not gonna make me rich but if I can get it to cover it's own costs I'll be stoked.
Some CS, but TF2 is my main focus. Items are less liquid and the cash trading scene isn't as established. For example, my average margin on TF2 items is 6x higher than CS (~25% vs. ~4-5%). I'm able to buy for less & sell for more than I could in CS.
Knowledge about the game isn't necessary at all - it's just the market itself. Understanding what people are interested in, what items can sell at, how long they take, etc.
You can write "experiences" in TypeScript then host your own server that people can join without having to download/install a mod themselves.