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Air defense is not static. Even fixed launchers can be moved, and reacting to how your enemy is operating is an important part of air defense tactics. The famous F-117 shootdown happened because the air defense operators carefully planned around how the US was using its aircraft. If most Iranian air defenses were destroyed in the first few days, it'd make more sense for them to hold whatever was still available for the sort of situation where they had much higher chances of scoring a kill than just throwing it out there to get destroyed immediately and accomplish nothing.

The F-15E Strike Eagle variant is definitely designed for attacks and defense against ground forces, but overall air defense is a probability game so it's not too surprising that it eventually happened

Yes, although it’s designed for interdiction, rather than primarily a ground attack aircraft, the difference being that it’s intended to be used against defenceless ground targets (like supply lines), not on the front lines.

Both F-15s lost in the 1st Gulf War were the air-to-ground focused F-15E Strike Eagles. https://rjlee.org/air/ds-aaloss/

per wiki, f-15e was first produced in 1987, so there were very few in service at that time, and most of ground strikes were carried by other aircrafts.

This one is also an F-15E it seems.

And it did sometimes get way out of control: https://en.wikipedia.org/wiki/Rescue_of_Bat_21_Bravo

Arguably this has been happening since the Cold War, as aircraft-launched missiles back then were designed to take out incoming cruise missiles. But in principle using something like an F-15 firing something like an AIM-120 is cheaper than using a Patriot, because the Patriot missile has to include a huge booster stage, a disposable radar, etc, while those can all be integrated into the plane instead in the case of an AMRAAM. In practice of course whether or not it is cheaper is dependent on the cost per flight hour of the plane and how many AMRAAMS you're making versus how many Patriot interceptors you're building. In that regard though, this _is_ new, because there's a fairly recently introduced missile called Advanced Precision Kill Weapon System (APKWS) that puts a relatively cheap seeker head onto a cheap otherwise-unguided rocket (I'm pretty sure the cost of an APKWS seeker + rocket is less than $50k), and those are cheap enough that you can send up an F-15 with hardpoints full of them and not worry nearly as much about letting loose several million-dollar missiles.

This is from the Steam hardware survey. Steam doesn't run under Wine generally so this problem shouldn't come up

Proton is a modified version of Wine. If the underlying game is sending a bug/crash report, it may "see" itself as running under windows as that is what wine presents.

https://github.com/valvesoftware/proton

"Proton is a tool for use with the Steam client which allows games which are exclusive to Windows to run on the Linux operating system. It uses Wine to facilitate this."


Correct. Steam, a native Linux app, will run Windows games via Proton. As Steam itself, which is collecting the data in TFA, is a Linux app, it shouldn't be affected by thinking it's running under Wine/Proton. As to your original question, I don't think many developers release information on what OSes their players are using, so I don't think we can tell

True but irrelevant, these numbers are reported by Steam which is running natively on Linux.

It launches proton, it is not itself running on proton.


Strafing is implemented on A and D at least, but having one hand on the arrows to turn and WASD to move is a bizarre mix of modern and original controls

MC2002 was not primarily a wargame to develop operational plans. You can do that much easier and cheaper with a bunch of generals around a map. MC2002 was a training exercise with an element of competitiveness to pressure people under unexpected situations. As a training exercise its prime goal was not to figure out what plans were best but to just exercise plans and get people to do the plan, period. Given that, events that stopped the training exercise, like missileing all the ships, were retcon'd in order to do what the exercise was supposed to do, train people

Wargames have repeatedly been used to align strategic initiatives because they are designed to as closely replicate an adversary's actions and resources as closely as possible. So for instance in better times there was Proud Prophet [1], another wargame, played out in 1983. Its goal was to simulate outcomes of various scenarios involving hot conflict with the USSR. Up to the point of that wargame, the US position towards the USSR had been this sort of 'peace through strength', 'escalate to deescalate' nonsense.

The problem is that the wargame demonstrated that it ended up with the extinction of the Northern Hemisphere every single time. We didn't then change the rules of the game to make it so we could still play nuclear games and come out okay, but instead took this as a major wakeup call. It directly led to a shift in US policy towards the USSR of coexistence, de-escalation, and some degree of reconciliation. Within 7 years the first McDonalds would open in the USSR, and the entire Soviet system would collapse in under a decade after the shift of the strategy driven entirely by this wargame result.

[1] - https://en.wikipedia.org/wiki/Proud_Prophet


Yes, wargames can be used to evaluate strategic and operational plans. However, notice how many boots on the ground were involved in Proud Prophet. My point was that MC2002 was not primarily a wargame for evaluating plans, it was primarily a training exercise where lessons learned from executing the existing plans might be used to wargame out future changes

The US bombed basically all of the Iraqi military in 1991, yet the war didn't end and Iraq didn't leave Kuwait until troops on the ground went in. Air power alone cannot control territory or compel political change

Automating ATC is similar to automating flying in general. Even if it's possible to automate 99% of 99% of flights, including even takeoff and landing, commercial flights still have two pilots because if things start to go wrong there's just so many edge cases that you can't easily write automation to handle all of them. Same thing for ATC, except even worse. They still have control towers because controller eyeballs still work even if nothing else does, if ground radar fails, or if a vehicle doesn't have an ADS-B transponder, or if a crash eliminates the radios, etc. There's just so many edge cases that making automation be able to handle everything is extremely difficult

But still, even if you need humans when things go wrong, automating away all the work for when things go right is a massive load off those people. There will always be failures, the goal is fewer failures, and especially eliminating known failure modes.

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