> They'll be forced to embed alternative stores in the PlayStation.
Steam Summer sales on a PlayStation? I want that today.
If this decision somehow ends up with Steam and Proton for PlayStation, it will be well worth it. Gaben, please get some lawyers to write to the EU posthaste, and start porting Proton to iOS & PlayStation
On mobile, It’s hijacking my scroll in such a way that I literally cannot move further down the page. And “reader mode” is only showing me the first paragraph or so.
I’ll have to try again later on desktop. The content looks interesting but it’s literally impossible to read. I cannot get past the section that introduces Ernst and Young.
On desktop it keeps adding forced pauses to scrolling, of varying sizes, and you need to scroll down a between 1 and 10 pages worth to begin scrolling again.
It might "work" just fine on mobile (or not) but you may have stopped trying before reaching the point of re-scrolling, because it's insane.
I eventually managed to get far enough into the article that I thought I saw the main stat - the stat that 26% of the citations were hallucinated. Then the scroll threw me back to the top again and I gave up entirely on reading from my phone.
Coming back later on desktop, I see that the percentage keeps climbing the further you manage to make it down the page. The real stat is 60% of the citations were hallucinated.
I've stopped reading because of it. I can't scroll. Was this thing vibe-coded? Funny they are picking on EY for not reading their reports but it looks like they didn't test their website.
Tried it. Docker wasn't preinstalled so asked Claude to do it and make sure it's running (supervisord or the likes isn't preinstalled).
It neatly did so and "registered" it as a sprite service. Then I exited my session, waiting for the sprite to go idle, but I don't think it ever does.. Still have it active. Don't know how to idle it.
Can't tell for sure if this means I'm losing credits as there is no billing usage shown anywhere.
Also waiting for the moment where I can launch a sprite from another's checkpoint.
We had a bug where some sprites would fail to properly suspend while entering their suspended state. You're not eating into credits so no worries there. We've been rolling out a fix across the fleet today so you should be seeing proper status soon.
This is great news! If we upgraded our sprite already how long should it take to suspend? I noticed the upgrade earlier and installed it but my sprite is still running.
ahh finally success—a fresh sprite goes to sleep as it should. unfortunately the original one i created doesn't, so I guess I'm going to have to kill that one off.
Ok so, "running" sprite status has had some cache consistency issues. You're not being charged for idle sprites, but they may show as "running" even when you're not using them. The UX has improved, and it reliably shows what you expect. Some of the existing sprites need an environment upgrade, but you'll see those improve over the next few days.
They're hair-trigger inactive otherwise. They don't bill CPU unless they're active. The idea is that there isn't really any uncertainty about when it's running; when you stop interacting with it it stops metering.
This is a new shape for a cloud computing thingy and there'll be snags this week with it, but we don't make our money by billing people for stuff they don't want. We've always gone out of our way not to nickel-and-dime casual users and we're trying hard to find new ways to lean into that here.
(Destroying a Sprite you're done with is a perfectly reasonable move; they're disposable.)
My read of his response is that, even though the sprite is in a running state, that doesn’t mean it’s in a billable state given you aren’t connected; that’s not said explicitly, and I’m making an inference, and so it would be helpful if you let us know if you are billed for these hours.
I think the idling feature still needs some work. I created one over the weekend that hasn't idled once, and I've run several tests with sprites that have nothing in them—just `sprite create` and log out, just to see what happens (which unfortunately is nothing, left alone it keeps on running as well.)
I love the idea and most of the execution, I've really enjoyed getting my first sprite configured just the way I want it. It just needs the idling feature to work as advertised before I think I can use it as cost-effectively as it promises.
Get a console in your sprite. Run “screen”. Run a loop in there : while date; do sleep 1; done. Detach screen and exit the session. Wait a few minutes and go back into the sprite. Reattach screen. You’ll see a gap in the timestamps.
They do suspend even when they say they are “running”.
I was about to explore sqlite/litestream but didn't because we have two services (cron and admin-web) that write to the database. Regular www-web services are read-only.
We only have one instance of cron and admin-web. We could make sure they are always on the same host. So reading this made me happy.
Do you have a blog/gist where I can find/steal some of your work?
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