I like using ghcs for this as well! Or at least, I liked to - it's deprecated now, in favor of the new CLI which doesn't provide the same functionality.
The headline made me excited, the article left me disappointed. An offline mode that requires me to individually download the pages and database rows I’m expecting to need beforehand is not the kind of “offline mode” that meets my needs.
> TLDR: The status quo elite that have been looting the USA for decades is being replaced by the guy who runs SpaceX and is the most transparent elite we've ever seen. Why is that scarier?
The reason why it's scarier is that for those of us who've come to understand Elon, his actions, and his methods better, it's clear that:
- he IS "the status quo elite that have been looting the USA for decades"
- instead of being an incredibly smart polymath who turns things to gold, it's become obvious his main talent is
actually just convincing other people that he's smart
- the successes of Tesla and SpaceX have had to come DESPITE Elon's management, and despite having huge budgets to hire some of the smartest people around, he's still an incredibly weighty anchor pulling them down
- rather than being transparent, he's playing at being a showman - and people who are only passively observing the situation are getting sucked into it
>the successes of SpaceX have had to come DESPITE Elon's management
Can you elaborate on this? AFAIK all other rocket companies without Elon have not been as successful. Also Eric Berger and multiple employees at SpaceX seem to disagree with your statement.
> the successes of Tesla and SpaceX have had to come DESPITE Elon's management
Huh? Name some better leaders who run more successful EV and space companies. There aren't any! Twitter is as popular as ever, and now xAI appears to be highly competitive.
But yeah sure, Elon is the common problem among all these successes.
He does make outlandish promises and lots of mean tweets though.
Twitter is losing users for the first time in its existence and lost 75% of its valuation since takeover.
Tesla is loing steam as other nations start linking Musk with the fascist threat looming over the US.
SpaceX, like all his successful ventures, are carried by exceptional talent. Attributing it to Musk is an insult to them.
Tell me, with him twitting an average of 60+ times a day, reaching max level in Path Of Exile, and now spending a fair share of his time dismantling the government, where does he find the time to put any work in his many companies? Answer: he doesn't.
My conclusion from reading The PayPal Wars was exactly that. That PayPal succeeded despite Musk.
As for all that government efficiency BS; it is just to swap to oligarchy. I mean, the name DOGE gives it away. DOGE was the first memecoin, entirely and openly being bullshit, yet it succeeded despite of that.
Meanwhile: not good emotional connection with father like the rest of these so-called strongmen (Trump, Putin, ...), and from a rich position of influence as child. Ie. he never was white trash, with his father having been part of pro-apartheid movement (a fight lost but which is meaningful for a young Elon). Furthermore, I am not convinced his drugs usage, in the end, serves him.
How is he the status quo elite? What leads you to believe he's not intelligent? Like those 2 things alone you need massive cognitive dissonance to believe.
Because "looting the USA" is a ridiculous accusation agains someone who is became wealthy from creating genuinely great products. He spent everything he had on SpaceX and Tesla and came incredibly close to losing it all. He is not some robber baron or oligarch who is wealthy by hoarding natural resources.
If Apple starts selling iPhones as full fledged iTunes devices, who would buy iPods anymore?
If Apple are losing a sale, they want to lose it to themselves. I'm not sure they'd be worried about being unable to extract more money from the customer, that's an area in which they seem flush with ideas (perhaps, an iPad Ultra with encrusted diamond frame?)
The iPad ultra with the diamond encrusted frame is a great idea for those grandmothers who like to use their iPads as a cutting board, because then they could flip it over and sharpen their knife.
On my iPhone, long pressing the spacebar means that moving my finger around moves the cursor around as if I was operating a touchpad.
On my Android phone (running gboard), long pressing the spacebar means that moving my finger left and right scrolls the cursor left and right, but it doesn't operate like a touchpad (the cursor doesn't move smoothly, nor does it move up or down).
That would be the neatest solution in theory, but is somewhat hampered by the practical reality of how legislation is written and passed. Part of the reason https://en.wikipedia.org/wiki/Jury_nullification is a thing.
> Those games are huge, with ~40 hours of content each, easy.
This isn't really the way to measure the work required to build a product. A series of books that takes 80 hours to read doesn't cost twice to make as much as Mass Effect.
Complexity and uncertainty is a huge factor.
Mass Effect was a game principally composed of components that everyone involved has built many times before, and where most of the difficult problems are already solved. It's a complex project by some standards, but it pales in comparison to even what is already playable in Star Citizen.
A single feature of "being a person who walks into a ship, sits in a pilot seat, flies up into space, lands on a space station, gets out of ship and into the station, without clumsy transition screens in which you just magically become the ship" is a promise that many games (including EvE, Elite Dangerous) have promised and spent money trying to build for many years, and eventually given up on. Only Star Citizen has actually managed to deliver on this.
It's certainly the case that Star Citizen has lots of very annoying bugs, and doesn't have nearly the number of game loops it wants to have, even after this level of spend. However, it's also very intuitive to me that if someone is solving a novel engineering problem that the other leading experts have attempted to solve and failed at great expense, that this project that actually has managed to get further than anyone else is probably not going to be able to be cheap.
> Mass Effect was a game principally composed of components that everyone involved has built many times before, and where most of the difficult problems are already solved.
This is emphatically not the case. In its time, Mass Effect was considered very innovative -- one of the first "cinematic" game experiences, if not the first. (e.g., https://www.wired.com/2007/07/preview-mass-ef/ )
They did a lot of stuff with in-game cinematography and character face/voice acting that seemed extremely advanced at the time. Don't forget we were just a few years removed from 2D RPGs.
> A single feature of "being a person who walks into a ship, sits in a pilot seat, flies up into space, lands on a space station, gets out of ship and into the station, without clumsy transition screens in which you just magically become the ship" is a promise that many games (including EvE, Elite Dangerous) have promised and spent money trying to build for many years, and eventually given up on. Only Star Citizen has actually managed to deliver on this.
You're totally right that it was considered innovative - I was speaking mostly comparatively. Mass Effect did solve new and interesting problems, but my view is that the scale and inherent risk in those problems were on a different level. For example, Mass Effect released at the same time as Uncharted, which (though a shorter game) arguably outdid Mass Effect in terms of "cinematic" feel, quality of animation, etc. The big industry players trying their hand at the problem were able to meet them head on and solve them. Whereas when we look at the problems Star Citizen is trying to solve, several big players in the field have made substantial investments trying to solve them, but most have given up, and only CIG has actually managed to make substantial progress so far.
https://github.com/github/gh-copilot/commit/c69ed6bf954986a0...
https://github.com/github/copilot-cli/issues/53