Hacker Newsnew | past | comments | ask | show | jobs | submit | simonswain's commentslogin

Consider the RC2014 https://rc2014.co.uk I think it hits a bunch of these points. Also don't overlook the SpecNext https://www.specnext.com -- both have very active communities.


I did a browser based Boids version that simulated galactic colonization: https://coldwar.io/deepspace and a simpler variant with predators: https://coldwar.io/predators


I've been using Redis many years. It's served me well. It's simplicity and vision is a testament to antirez's hard work. Thank you sir.


https://simonswain.com/ Links to personal projects and conf talk videos.


I set mine up with a camera to do timelapse.

https://simonswain.com/day


This is cool, did you follow a guide to set it up, or just wing it?


No frameworks or libs. Vanilla.js, raw Canvas and requestAnimationFrame. In this version, they are symmetric with slight random variations. No reason they have to be though.


What sort of IDE/debugger did you use (if there is such a thing for Javascript)?

How long did it take to write and debug?

Looking forward to v0.2!


Emacs, and Chrome dev tools. The build environment has jslint set up in it too. I can't recommend enough js{lint|hint}ing all your code. None of the stuff in the sim is super tricky.


Yep. Need the ability to save and share scenarios. Coming.


Yep. All that will be there one day. This is v0.1


Bump up icbm_launch_max to maybe 15, and set stock_icbms to say 100 or so.


If my first game hasn't finished (It wasn't a complete stalemate yet but they have stocked up a lot of fighters and bombers) when I get home I'll try that! I find zero-player games fascinating, especially ones such as this.


This is awesome... so much detail.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: