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| | Convolution and Probability Theory (apoorvaj.io) | | 2 points by mariuz on June 28, 2023 | past | |
| | Aliasing in Computer Graphics (apoorvaj.io) | | 1 point by mariuz on July 31, 2020 | past | |
| | Exploring calling conventions with x86 assembly (2016) (apoorvaj.io) | | 44 points by ingve on March 19, 2020 | past | 8 comments | |
| | Hitchikers Guide to the GDB (apoorvaj.io) | | 3 points by ingve on March 15, 2020 | past | |
| | Aliasing in Computer Graphics (apoorvaj.io) | | 2 points by ingve on March 15, 2020 | past | |
| | Exploring bump mapping with WebGL (apoorvaj.io) | | 80 points by swah on Aug 22, 2017 | past | 15 comments | |
| | Show HN: Exploring bump mapping with WebGL (apoorvaj.io) | | 12 points by klixon on March 4, 2017 | past | |
| | Hitchhiker's Guide to the GDB (apoorvaj.io) | | 1 point by apoorvaj on Nov 30, 2016 | past | |
| | Exploring calling conventions with x86 assembly (apoorvaj.io) | | 54 points by klixon on Sept 3, 2016 | past | 16 comments | |
| | Loading OpenGL without GLEW (apoorvaj.io) | | 2 points by klixon on Aug 20, 2016 | past | |
| | Native UI is dead, long live native UI (apoorvaj.io) | | 1 point by omk on Aug 13, 2016 | past | |
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