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I think the key word is "shitty". If you're working on a shitty app then aim for shitty languages with developers that don't care.

Hopefully we aim to not work on such shitty apps. And in such a case, the overhead of learning a new language is dwarfed by the overhead of learning the domain-specific stuff.

And Rust, like any good language seems to have a, coherent(?), or elegant design. Stuff makes sense. As compared to some languages where things are just thrown in willy-nilly. This makes Rust easier to learn, as you can somewhat reason about how things must work.



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