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A lot of it is simply that Rust has an equivalent amount of runtime to C and C++, so you don't have two runtimes fighting with each other. For example, when Rust had green threads, interop was much worse, due to needing to switch to a C stack, as well as the actual initialization of the runtime itself. Without it, it's as straightforward as https://news.ycombinator.com/item?id=11622257


Thanks for example. That's badass!




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