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I don't work on The Witness, but here is an example of an issue I noticed just today on the game I work in.

Look at the particles inside the pit at the bottom of the screen. http://imgur.com/BQjJD25

Can you see what is wrong?

Now take a look at what it used to look like: http://imgur.com/9z9b1cq

After seeing the correct version the problem is really obvious.

The particular problem here is that at some point in the pipeline the colour of the particles were stored linearly instead of in sRGB. That results in the colour banding.

A programmer who was working on the engine managed to accidentally break this, and the thing that really sucks about it is that the issue is really subtle and nobody noticed it for quite some time. Thankfully it didn't get to production before I noticed it, but that was complete chance. It could easily have gone out like that.



I love Path of Exile! Thanks for working hard at making it great!




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