> what are some of the names of the jobs that are programming based (as opposed to 3d artist based)?
We have a lot. A few of the top of my head:
* Render developer. It's less artist focused and more about the math and optimizations.
* Web infrastructure developer (we use oracle dbs, django, various RPC services etc)
* Computer Vision
> I am also very curious about what the breakdown is between people who write the pipeline code and those who write the stuff being put into and out of these pipelines- is the difference very big?
This depends on the studio a lot. At our studio, there's a wide variety of people. We never expect an artist (Animator, lighter, etc) to be able to program. They just need to know how to hit a button to open a publish UI and then hit publish in there.
But for the programmers we don't expect them to have an artistic background. They often just need to know how to develop.
That said the best people are the ones who can do both. Artists who understand the technical aspect often work faster, and developers who understand the artistic side often make better tools because they understand the mindset
> And what kinds of experience do they look for, and how would you say a regular old web dev programmer would go about getting that experience?
The experience really depends on the role to be honest.
If you're a web developer, studios often have dedicated web development teams for both backend and frontend web development who really don't need experience in the film industry.
The kinds of projects include:
* Our production tracking software is all web based. A similar project is: https://www.shotgunsoftware.com/
* Our payroll systems are all web based
* Similarly all our media management also has dedicated servers to fascilitate creation and acquisition of media.
There's always room to move departments too and many people have as well once they get more hands on in the studio.
We have a lot. A few of the top of my head: * Render developer. It's less artist focused and more about the math and optimizations. * Web infrastructure developer (we use oracle dbs, django, various RPC services etc) * Computer Vision
A good example is Disney who do research in various fields: https://www.disneyresearch.com/publications/
> I am also very curious about what the breakdown is between people who write the pipeline code and those who write the stuff being put into and out of these pipelines- is the difference very big?
This depends on the studio a lot. At our studio, there's a wide variety of people. We never expect an artist (Animator, lighter, etc) to be able to program. They just need to know how to hit a button to open a publish UI and then hit publish in there.
But for the programmers we don't expect them to have an artistic background. They often just need to know how to develop. That said the best people are the ones who can do both. Artists who understand the technical aspect often work faster, and developers who understand the artistic side often make better tools because they understand the mindset
> And what kinds of experience do they look for, and how would you say a regular old web dev programmer would go about getting that experience?
The experience really depends on the role to be honest. If you're a web developer, studios often have dedicated web development teams for both backend and frontend web development who really don't need experience in the film industry.
The kinds of projects include: * Our production tracking software is all web based. A similar project is: https://www.shotgunsoftware.com/
* Our payroll systems are all web based * Similarly all our media management also has dedicated servers to fascilitate creation and acquisition of media.
There's always room to move departments too and many people have as well once they get more hands on in the studio.