Wow... Either 1) you really enjoyed suicide ganking and did it a lot (just like I enjoy writing tools and spreadsheets so my activities aren't "working to plex" but "playing the game"), or 2) this was a few years ago and plex were sub-600m. Leaning towards the second one because I've never heard of arty battleships for suicide ganking. Seems expensive. Did your ships look like this?:
because Nado battlecruisers have been the large arty ganking platform of choice (they fit battleship guns) since I started around 2013-14.
I guess your destroyer was to volley any shuttles/frigs that came through? Clever.
What routes did you work? Jita/Amarr pipe? Hub undocks? Did you move around to keep from getting a reputation?
I'm always curious to know what players who were active years ago think of newer developments in the body of player knowledge involving their main activites. Early on Eve was like the wild west where people didn't know as much and tried things that seem ludicrous given what we've learned since then. Since you're an instalocking ganker, what do you think of these? Were they something you were aware of / thought about?
[0]: Given: Eve runs in 1 second ticks. Reasoning: it takes one tick for the target to show up on the ganker's screen and another tick for the ganker's scram to apply to the target. Conclusion: ships that align and enter warp in less than 2 seconds are uncatchable without a bubble.
[1]: Infographic for how to make sub-2sec-align interceptors (which are immune to bubbles): http://i.imgur.com/7rYYJpY.png
[2]: Infographic going deeper into the 2sec "common knowledge" rule and showing that 2sec align ships can be caught in edge cases (which has been proven experimentally by now): http://eve.501gu.de/misc/travelceptor_vs_instalocker.png
[3]: Tool written this year using publicly available kill data to determine whether a planned route is likely to include gankers/campers and displaying qualifying info like "Were the kills specifically near gates?" (kills not on gates are likely not a camp) "Were heavy interdictors involved?" (No amount of stabs can counter a HIC infinipoint) etc.: http://eve-gatecheck.space/eve/#Jita:Rens:shortest
Wow... Either 1) you really enjoyed suicide ganking and did it a lot (just like I enjoy writing tools and spreadsheets so my activities aren't "working to plex" but "playing the game"), or 2) this was a few years ago and plex were sub-600m. Leaning towards the second one because I've never heard of arty battleships for suicide ganking. Seems expensive. Did your ships look like this?:
http://pre10.deviantart.net/d525/th/pre/i/2012/089/0/5/eve__...
because Nado battlecruisers have been the large arty ganking platform of choice (they fit battleship guns) since I started around 2013-14.
I guess your destroyer was to volley any shuttles/frigs that came through? Clever.
What routes did you work? Jita/Amarr pipe? Hub undocks? Did you move around to keep from getting a reputation?
I'm always curious to know what players who were active years ago think of newer developments in the body of player knowledge involving their main activites. Early on Eve was like the wild west where people didn't know as much and tried things that seem ludicrous given what we've learned since then. Since you're an instalocking ganker, what do you think of these? Were they something you were aware of / thought about?
[0]: Given: Eve runs in 1 second ticks. Reasoning: it takes one tick for the target to show up on the ganker's screen and another tick for the ganker's scram to apply to the target. Conclusion: ships that align and enter warp in less than 2 seconds are uncatchable without a bubble.
[1]: Infographic for how to make sub-2sec-align interceptors (which are immune to bubbles): http://i.imgur.com/7rYYJpY.png
[2]: Infographic going deeper into the 2sec "common knowledge" rule and showing that 2sec align ships can be caught in edge cases (which has been proven experimentally by now): http://eve.501gu.de/misc/travelceptor_vs_instalocker.png
[3]: Tool written this year using publicly available kill data to determine whether a planned route is likely to include gankers/campers and displaying qualifying info like "Were the kills specifically near gates?" (kills not on gates are likely not a camp) "Were heavy interdictors involved?" (No amount of stabs can counter a HIC infinipoint) etc.: http://eve-gatecheck.space/eve/#Jita:Rens:shortest