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Rockstar not only used the crack

If I recall correctly Myth was not just a cracking group (as in ISO release), they did ripping as well. This basically means that you remove some content from the game (or by other means making the game smaller) in order to fit it into whatever space is the current standard.

Unfortunately I can't find a .NFO regarding the release that lists Myth as the cracker... But it makes me wonder if something was ripped here. :)

NB: Only searched here: http://www.nfohump.com/index.php?menu=quicknav&item=sear... -- enter Myth into "Group" field if you are curious about what else they were up to.

Edit This was Myth's farewell note: http://www.defacto2.net/groups/myth/mythbye.nfo which states that they did ripping:

     We believe that the rip scene is one of incredible skill. Not only 
     is there the cracking talent needed to be successful like that of ISO,
     you must have dedicated coders and rippers to fully complete the task. 
     Much time is needed to perfect a rip like that of Neverwinter Nights. 
     (We'll never forget you old friend)
A bit later on in that same paragraph they continue with saying "We see groups throw out games now with stolen cracks...". Now, who would have thought that Rockstar...

That said, I am not 100% convinced that this was actually a stolen crack. I'll wait for Rockstar to confirm or deny this (or if someone actually has the original release and does a full diff). I base this mainly on three things:

1) I could not find any release information stating Myth as the release group of MP2. This does not mean much, however. And it was just a quick search.

2) It could actually be a joke by Rockstar. I mean, imagine you sit there with the task to remove the copy protection of the game, you bounce it with your boss he laughs and nods and you throw in that Myth logo.

3) It's also not completely unlikely that the guy recompiling the game had some connection with Myth once upon a time. Back in the day (teenager, very long ago <sigh>) we were a bunch of people cracking games for the fun and the race and the majority of them actually went on to work in the gaming industry.

So, can anyone do a diff of the binaries? :)



Yeah, this is weird. Max Payne 2 was originally "scene released" by DEViANCE. There is no hint at Myth anywhere on any pre-db I checked. Seeing as many of the Remedy Entertainment developers had their origins in the demoscene, a connection to the warez scene and thus an ex-scener "faking" this does not sound too unlikely.


See my comment below. Myth and DEViANCE were partners.


You are right, the DEViANCE executables both have the Myth logo in them.


The ripping groups had the best crackers, while the ISO groups had the best suppliers. It was normal for Myth to partner with an ISO group to get a game, crack it for them, and then rip the audio/videos and release the 0day version.


> So, can anyone do a diff of the binaries? :)

Probably not easily. SecureROM and similar do full file encryption, so you'd have to crack it yourself and then diff.

I'd like to believe #3, but I'm guessing someone needed to "get it done today", googled up a nocd, and went home early.


Me too. And yeah, you are most likely right (on both accounts). But I couldn't help but throw in the speculation. :)


This doesn't sound plausible as a joke. If you were going to do such an obscure joke, why choose Myth? Why not say "Gotcha" or make up an obviously fake cracking group name.

Number 3 is at least plausible, but anyone who could do this would have to also know that he'd be caught if someone read the binary. Now, if someone wanted to play a real practical joke, it would be to patch the compiler binary so that the compiler automatically inserts this binary watermark in whatever is compiled.




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