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I don't own a Mac, so I haven't actually tried Metal.

But from the documentation, it looks like quite a nice and simple API that also exposes the modern capabilities of shaders. It would probably make a great base for a new webgpu API.

This existence of Metal isn't really an issue. The real issue is that apple has silently shifted to a mode of only supporting Metal, not implementing vulkan and neglecting opengl.



> It would probably make a great base for a new webgpu API.

Like this?

https://news.ycombinator.com/item?id=13593272




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