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"Challenge them with idiotic trivial tasks, then reward them with blinky lights, sound effects..."

I was once speaking to a dev who worked on slot machines video 'games'. He mentioned that making such games had a lot more to do with psychology and exploiting certain 'addiction' traits and less about game and level design concepts used in mainstream video games.

But the line is getting very blurred these days when I look at mobile games. At least you have the remote possibility of making some money in slot machines, as opposed to pay-to-play mobile games.



Oh yes, so I once worked on online poker games, and as part of the training material we all learned about variable schedules [2] and operant conditioning [1].

It's hard for me to use Facebook or play Candy Crush after being exposed to that material. On the other hand, the real heroin, loot-dropping Action RPGs, for some reason I can stand to play those in short spurts before losing interest. I'm not sure why, perhaps there's something wrong with their scheduling...

[1]https://en.wikipedia.org/wiki/Operant_conditioning_chamber

[2]http://rationalwiki.org/wiki/Variable_ratio


Addiction by Design by Natasha Dow Schüll is an excellent book about the video slots industry in the US, its behavioral engineering principles, and the effects it has on the lives of the people it hooks into pointless and expensive dopamine grinding.


Second this rec! I only play poker/blackjack at casinos but after reading Addiction by Design I'm almost scared of even trying a slot machine. The addiction extends to the casinos and politicians who become addicted to the profits generated by the addicts and it swallows the entire industry.




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