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In my opinion, this is the most dangerous aspect of games, though - they can fulfill that feeling of achievement that would otherwise belong to creative work, and satiate the need for that kind of work. The problem is that the achievements aren't helpful in the same way that eg building a company/invention/coffee table are.

I say this as a lifelong game player, and it's not to discount their positive effects - I think I'm a much better strategist and planner as a result of playing games as a kid.



My brother has health problems that prevent him from finding fulfillment in the same ways that an entrepreneur might.

It's precisely this property of videogames that allows so many people with similar problems to feel achievement.




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