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These guys are great. They keep innovating even while they are in the drivers seat in their field. Thats the way to do it.

Kinda reminds me of how WoW evolved over time to have better guild features. Perhaps the engineering resources weren't available to implement them, but more likely they learned what their audience wanted from watching their audience actually use the system.



FYI, WoW has a grand total of around 30 engineers working on the game doing development. The majority of headcount is support and ops (~4000).


I would gather that there are a huge number of Testers as well?


A lot of testing is put on the actual users; WoW has "public test realms" that they use for betas.


Interesting! I guess the motivation to test comes from seeing what advantages you can wring out of upcoming changes, and/or ensuring opponents don't receive advantages over you.


Some really competitive users do want to get used to new raid encounters, but a lot of users just do it because they are anxious to try out new content.




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