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The point your predecessor was making was that if you make bad design decisions or create bugs, your output isn't growing.


So design while you're fresh, and do the grunt work when you're tired.

And I find (have found) that I'm much more inclined to do the boring things when I've finally exhausted my curious/creative mental faculties.


Recognizing that a problem is hard enough that you shouldn't solve it tired is hard to do tired.




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