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> "care bear" mode that didn't allow player-vs-player (PVP)

that would not be a game of EVE. It would be World of Warcraft, but in space. And not a particularly good one either.

The uniqueness of EVE _is_ the free-form, non-consensual PVP. Just like in real life, you cannot say no to being mugged, or ganged upon. When making friends, you cannot really know to trust them, and if you do find trust worthy friends, you friend them for life.



>The uniqueness of EVE _is_ the free-form, non-consensual PVP.

It's just another bit in a database and only one aspect of the game. Sure, there are 1,000 experiences in Eve you'll never get anywhere else - from spinning wormholes trying to find a dread enemy, to station spinning out of utter boredom because your station is bubbled to hell and back.

However it's simply not possible to see all the content on-offer in the game because PVP precludes it. I realize for some people the idea of EVE without PVP is inconceivable and that's fine, I'm just saying it's too bad because it would be fun to be able to see all of the game and enjoy other aspects of it that are suppressed by the ever present threat of PVP.


You can go anywhere in Eve with the right ship and an understanding of the mechanics with different regions of space. In fact, explorers do just this as a form of PVE in hostile space. Creating Trammel for Eve doesn't add anything.




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