But I have seen hacks/systems with critical success on 12, (or more than 12, if you have i.e. modifiers for your character stats).
But having critical failures sounds like fun, go for it :D
You could easily add it to i.e. World Of Dungeons [1] probably the shortest rule-set for RPG I have ever run :)
[1] http://www.onesevendesign.com/dw/world_of_dungeons_1979_bw.p...