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I got into DnD in 3rd edition and played it every weekend throughout high school.

However, once I started teaching this game to other people, even with the "fixed 3.5" Pathfinder, I realized it was super complicated. It requires such a big time investment from the players to figure out what they're doing, especially if they come from a video game background where they want to have "the best".

Now, I use Savage Worlds since it's much quicker, less complicated and you can pick your theme. Only problem is that it requires a more invested GM if you want the same texture as in DnD.



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