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This is incredible! Were you a Subspace Continuum player? The similarities are many and my (albeit not great) skills translate right over. Although discrete life/weapon energy removes some of the 1v1 strategy, it doesn't feel lacking at all. Dogfighting is a lot of fun, lots of generally pleasant players in from HN. Love it! Wasted hours grinding level 4 but the rainbow flag was worth it so I can dominate with flair :D

This. Is. Ace! Thank you!

Callsign: tseug



If (s)he isn't a Continuum player, I would be astounded. The default ship is pretty much the Warbird without a bullet. It handles like... identically.

To the developer, if you want another, I develop another popular online game (TagPro) and I desperately want to help you make this a bigger game. This has incredible potential, and it mirrors a game I've been developing for like a year. I haven't had this much fun with a webgame in a long time.

Feel free to email me, my email is in my profile


TagPro is amazing, thanks for developing it! I love games with such simple controls and goals that lead to emergent strategies.

[0] http://tagpro.koalabeast.com/


I'm glad you like it! I've taken a leave of absence because my IRL situation has become intense, but I'll definitely be going back. If you like the particle effects, that's my doing. If you don't, well, blame LuckySpammer.


I started building a lil thing inspired by Continuum: https://github.com/danneu/p2-space-arena

Never did much game dev before but it gave me a lot of respect for people who can build one. It would probably take me a year just to figure out lag compensation.




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