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But, the real difficulty seems to be writing a retained mode abstraction that actually fits everyone's use case.

I can't think of a retained mode API that works as well for RTS games as it does for FPSs, to say nothing of non-game uses like CAD.



What are the issues you think Unity, Unreal, CryEngine, Cocos2d-X, ligGDX, OGRE, SceneKit have with RTS rendering?




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