No it didn't, but it was started in 88 when keeping planar modes and adding 1280x1024 still made some sense keeping compatibility. Adding the DSP would have made a few new niches. In 93 it was all a bit too late - and they weren't even ready to ship then.
3D was in Hombre that was the PowerPC. Wildly different and no compatibility, so heaven knows how that would have played out. Only that was when we were all starting to play Doom at work :)
Edit: I searched and found this from Dave Haynie - who always seemed pretty straight talking. Weirdly some of the dates have 10 years added :D The 3D section and the following on Gould and Ali seems to sum up the train wreck pretty well. eg:
"When he got to Engineering, he hired a human bus error called Bill Sydnes to take over. Sydnes, a PC guy, didn’t have the chops to run a computer, much less a computer design department. He was also an ex-IBMer, and spent much time trying to turn C= (a fairly slick, west-coast-style design operation), into the clunky mess that characterized the Dilbert Zones in most major east-coast-style companies"
3D was in Hombre that was the PowerPC. Wildly different and no compatibility, so heaven knows how that would have played out. Only that was when we were all starting to play Doom at work :)
Edit: I searched and found this from Dave Haynie - who always seemed pretty straight talking. Weirdly some of the dates have 10 years added :D The 3D section and the following on Gould and Ali seems to sum up the train wreck pretty well. eg:
"When he got to Engineering, he hired a human bus error called Bill Sydnes to take over. Sydnes, a PC guy, didn’t have the chops to run a computer, much less a computer design department. He was also an ex-IBMer, and spent much time trying to turn C= (a fairly slick, west-coast-style design operation), into the clunky mess that characterized the Dilbert Zones in most major east-coast-style companies"
http://www.landley.net/history/mirror/commodore/haynie.html