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Oh, great, people are still latched onto the Electron hype.

We now have another 150MB/window application. Great. How about pushing the envelope further and using a Quake engine as the base (it has a console).



Wouldn't a Quake engine based terminal emulator actually be way lighter? :P


I know you're joking, but I did one in Unreal Engine 4, although it's attached to a Z80 CPU emulation for running CP/M (and hopefully FUZIX later on).

https://i.imgur.com/Q6307w3.jpg

The terminal has pretty good ANSI X3.64 support and can connect to a Linux box via telnet.


Ow that is pretty cool! Can we play around with that somewhere?


Hopefully by the end of the year. It's one of those situations where the emulator works great, but there's no game as such for it to interface to yet, and I'm sort of struggling to come up with basic gameplay mechanics.


I would LOVE to play around with that in the unreal engine editor just to see what cool stuff I can do with it. Please release it as a component somewhere by itself without the rest of the game. So much retro <3 for this little console you built.


I have considered that it could be useful for other people just as a component, yeah. I'm still working on the SDK to go with it (a C library and some example programs). Work has gotten really busy lately so I don't know when I'll get it done, but I do really want to finish it off.


Yet people still insist on using Chrome as their web browser.


Is there anyway why it can't be done in Sciter?

https://sciter.com

I mean HTML / JS based solution aren't all bad, it is just we have far too many baggage to carry in the current implementation.




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