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> That's not the case for any other mobile platform I've ever seen.

Try to target Windows devices from other OSes, or getting console or embedded OEM compiler SDKs for anything other than Windows.



But you don't _have_ to buy a Windows device, and may just use a virtual machine.


Yeah, plus maybe GGP has never _seen_ a Windows mobile :)


I've used Windows Phone and Windows Mobile, and published for both. While you still need Windows for compilation and packaging, you can at least do so in a virtual machine quite effortlessly, as rhaps0dy pointed out.




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