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Yeah, for events like the World Cup "scale" means sending the same broadcast to millions of receivers. That's already an unusual requirement, though. Major sporting events constitute the biggest use case, and perhaps even those will require something different in future if the next trend is something more interactive: VR or user controlled camera angles.


> sending the same broadcast to millions of receivers. That's already an unusual requirement, though

Broadcast television isn't particularly unusual, surely. Millions of people watch live, primetime TV every day.


In the UK, typical peak usage is around 5 million for the same program at the same time. The World Cup was more than 30 million.


Sure, but my point was that five million receivers is "millions of receivers", and is an everyday occurrence.


This is a legacy way of consuming material. More and more are using on demand first.

However the use case of live sport - especially football in the uk - is massively different. This means the platforms have to scale to 20 million plus live streams (that's say 100tbit and 5 second latency) for a once in 4 year event.




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