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which large software project has ever been ‚completed‘?


A lot of single-player (not online serviced) computer games could be regarded as ‘completed’: once they’re out on the store shelves, it’s pretty much done (although with the rise of Steam and continuous updates this is less of a case)

That’s probably why many game programmers are more pragmatic in their programming practices: they have a concrete deadline to pursue, with a predictable subset of hardware for their program to run...


point taken, a lot of software in the pre internet era could be considered completed - on the other hand there's always still going to be issues, so you could also claim that these projects are just abandoned.

In general I think software is more like a house than an art piece - it keeps adapting as long as people use it.


Strike the "large" in that sentence. I somewhat think that writing software is like painting. At some point you decide to stop, but you're never truly done. Also cf. Leonardo da Vinci: "Art is never finished, only abandoned."


interesting, I didn't even read your comment before writing my last reply, which says very much the same, just with less da Vinci in it ;)




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