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If you pop the hood of Dune II or Command & Conquer you will find out they are driven by the same INI configuration file based scripting system.

It would be nice to get some historical insight what led to the development of this system.



That INI system persisted until Tiberian Sun and Red Alert 2, it was only gone when Westwood switched to the SAGE engine.


I don’t have the historical context, but its easy to fall into a trap like this even these days. Start with a config file, eventually it grows a need for conditionals, maybe some event handing, ....


Do you know of any write ups or forum threads talking about this? I would love to read more.




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