But here's the deal, and this might be directly aimed at you, since you say you're in the field. As a home-user who works in the industry and with some interest for tech, I generally only get access to the free-tiers of services offered by players working at world-magnitude. Based on my experience with those services I may or may not advertise them to my friends, colleagues, employers. Especially to employers, because there's a good chance that if there's bad-blood between me and the service provider personally, I might be impaired in my professional activity.
This word-of-mouth type of adversiting is crucial to "2.0" companies, that function based on things such as scale, transparency, growth, reach, efficiency. There's also the different type of provider, the "old business" world, with more business-y and less tech-y practices, such as "call us for a quote" deals, "license per year per seat pe server core", etc. Dealing with them often times involves whole departments (legal + technical) with specific training and paid-for support channels.
If you release and roll perpetuum-beta services and software ("2.0" practice), build your brand on word-of-mouth advertising, on try-for-free honeypots for hobbyists (also "2.0"), don't act "old business" if it comes down to support for a puny user and don't push the "well, it was free, what would you expect?" button. The whole deal of your "we are awesome and scale as opposed to <brand that existed for more than 20 years and sucks just because of that>" is the fact that your machinery doesn't do politics and doesn't discriminate between your users based on estimated pocket girth. It's useless if your solution elegantly "scales" to billions of users, if your business can't secure and treat with dignity the first, lonely user.
But here's the deal, and this might be directly aimed at you, since you say you're in the field. As a home-user who works in the industry and with some interest for tech, I generally only get access to the free-tiers of services offered by players working at world-magnitude. Based on my experience with those services I may or may not advertise them to my friends, colleagues, employers. Especially to employers, because there's a good chance that if there's bad-blood between me and the service provider personally, I might be impaired in my professional activity.
This word-of-mouth type of adversiting is crucial to "2.0" companies, that function based on things such as scale, transparency, growth, reach, efficiency. There's also the different type of provider, the "old business" world, with more business-y and less tech-y practices, such as "call us for a quote" deals, "license per year per seat pe server core", etc. Dealing with them often times involves whole departments (legal + technical) with specific training and paid-for support channels.
If you release and roll perpetuum-beta services and software ("2.0" practice), build your brand on word-of-mouth advertising, on try-for-free honeypots for hobbyists (also "2.0"), don't act "old business" if it comes down to support for a puny user and don't push the "well, it was free, what would you expect?" button. The whole deal of your "we are awesome and scale as opposed to <brand that existed for more than 20 years and sucks just because of that>" is the fact that your machinery doesn't do politics and doesn't discriminate between your users based on estimated pocket girth. It's useless if your solution elegantly "scales" to billions of users, if your business can't secure and treat with dignity the first, lonely user.