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I've had a lot of fun with agent-based and discrete event simulations. Hook it up to a visual and it's basically a game. Writing a basic simulation engine is also a lot of fun. Simulation is also the only application where I've felt comfortable with classical object-oriented modeling. I always find that object oriented programming forces me to deal with a lot of emergent complexity, but when you're doing simulation modeling, emergent complexity is the whole point.


Sounds awesome. Can you say more? What languages or environments, what kinds of things you're modeling, other writeups?


NetLogo is fun for toy agent-based simulation models. It includes visuals. For discrete event simulation, I recommend SimPy. If you like animations and you're willing to trade some personal info for free stuff, Simio has a free version that supports mixing discrete event and agent based simulation.

Edit: I realize I only answered about half of your question. I was in grad school when I did simulation modeling, this was about 5 years ago. I was working on modeling industrial processes. Simulation is great in that context because at a certain point queueing theory breaks down. I can't tell you how many talks I sat through that derived exciting conclusions from the assumption that all arrival processes are Markovian.




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