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Yep, exactly. I expect that as node.js rises in popularity in general, JavaScript's use as an embedded game scripting language will rise (possibly at the expense of Lua and Python).

Actually now that I write this, I wonder about the possibility of JavaScript game scripting combined with something capability-aware like Caja for hosted game mods. Could be an interesting area to explore.



There is a robust implementation of JavaScript for the JVM (Rhino), part of which even ships with Java 6, so scripting a Java-based game seems a straightforward step. On .NET, JScript similarly seems to be an almost first-class citizen (though, unlike Rhino, I've never used it).




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