> In general, Infocom games were created by taking previous Infocom source code, copying the directory, and making changes until the game worked the way the current Implementor needed. Structure, therefore, tended to follow from game to game and may or may not accurately reflect the actual function of the code.
Some things never change...
EDIT: this is how I do most of my personal projects!
Infocom was famously tech savvy though. The founders came from MIT's Laboratory for Computer Science (LCS) where they developed the first Zork adventure.
Some things never change...
EDIT: this is how I do most of my personal projects!