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Indeed. And one of my favorite Infocom games was A Mind Forever Voyaging which was arguably more tilted towards the literary and less towards hard puzzles than most. Which probably is one reason it's not as well known.

I'm sympathetic to arguments that you should be able to--at least in principle--be able to work your way through IF without having to rely on trial and error. Which wasn't the case with a lot of Infocom games.



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