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on July 12, 2019
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Super Mario 64 has been decompiled
Their toolchain might not have been mature enough at that point for the compiler to optimize reliably. Just means they had to optimize it manually.
Newtonip
on July 12, 2019
[–]
The SDK used the compiler from the IDO 5.3 package which was provided by SGI for developing in IRIX 5.3 (if you paid the extra for that option).
I think by then it would have already been pretty mature.
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