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I never worked with games infrastructure, but I can tell first hand about enterprise software (I am a manager & architect for a ~ 1000 server platform): I think it is easier for us. We have very few cases that are really time-sensitive (mostly in manufacturing execution systems), the responsiveness of the rest of the systems is quite relaxed, nobody cares about a few seconds here and there.

In the same time we are seen just as cost, not revenue enablers (no comment on this), so we are very limited in money and technologies we can buy. It is also a very limited market where most companies buy, don't build, so you are usually stuck with the 3-5 real offers for any area and I personally know 2 products we use that are considered industry best, but they are pretty bad. There rest of the similar products on the market is worse - about 10 years in the past.



I work on BMC Software’s ITSM module and the most time sensitive application is Service Level Management.

For obvious reasons, SLA’s comprise an integral part in IT services industry, and if I am not wrong, BMC Software’s SLM module is still written in C++, at least that’s what the documents say.

So far, I have never really seen any C++ stack trace in any of the log files, but some day hope to. Furthermore, I have never even seen any C++ related file in any of the configuration files.




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