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And yet I cite 3 unrelated sources that all corroborate what I said with detailed analysis and you cite.. Opinion?

> assuming that's what you mean, since you keep using the term "RTX" and it's unclear what you talk about, whether it's ray tracing or DLSS etc.

I use the term the same way NVIDIA uses it. RTX is anything an RTX core accelerates. Still confused? I think that might have been the intention of their marketing team.

> very few people seem to contest that scenes where ray tracing is properly artistically used, have superior aesthetic quality

This is quantifiable bs. Ray tracing as a technique is superior to rasterisation, but only with sufficient flops. And the current generation of hardware does not yield that critical number. So we get 'ray tracing', but so subdued and limited that existing approaches just flat out look better and also perform better.

https://www.youtube.com/watch?v=CuoER1DwYLY

Or if you want a more approachable comparison of RTX vs. not-RTX. consider Minecraft+RTX[1] vs. Minecraft+PTGI[2]

[1] https://www.youtube.com/watch?v=91kxRGeg9wQ

[2] https://www.youtube.com/watch?v=Y2WqX6Iu6cU



You linked a performance analysis of RTX cards in Control, a general overview of ray tracing and how it applies to gaming and some youtube video from almost a year ago about DLSS not being implemented very well in one game (which has since been much improved).

None of these corroborate the idea of RTX effects being aesthetically inferior, or that this is a widely held opinion.

Consider watching these for an up-to-date take on the subject.

https://www.youtube.com/watch?v=blbu0g9DAGA

https://www.youtube.com/watch?v=yG5NLl85pPo




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