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> This might make sense if a bunch of assumptions hold: the chunk-graph does not change during gameplay, map sizes aren't much bigger than the one shared in the post so the number of vertices in the chunk graph is pretty small, land units share the same costs for traversing terrain (i.e. same chunk graph with same edge cost shared by all units).

The first assumption is mildly violated; the second one is tremendously violated--100,000+-chunk graphs are going to be quite routine, and million-chunk ones definitely plausible.



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