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Moral Mazes: Bureaucracy and Managerial Work (1983) (hbr.org)
93 points by luu on Feb 16, 2020 | hide | past | favorite | 18 comments


> “All right," said Susan. "I'm not stupid. You're saying humans need... fantasies to make life bearable."

> REALLY? AS IF IT WAS SOME KIND OF PINK PILL? NO. HUMANS NEED FANTASY TO BE HUMAN. TO BE THE PLACE WHERE THE FALLING ANGEL MEETS THE RISING APE.

> "Tooth fairies? Hogfathers? Little—"

> YES. AS PRACTICE. YOU HAVE TO START OUT LEARNING TO BELIEVE THE LITTLE LIES.

> "So we can believe the big ones?"

> YES. JUSTICE. MERCY. DUTY. THAT SORT OF THING.

-- Terry Pratchett, The Hogfather

-----------

One of the defining characteristics of humans is our ability to create shared fantasies... or "lies" if you are cynical. One of the most important jobs as a manager is the creation of the shared fantasy of the workplace environment.

"Hard work creates results" is an obvious lie, or fantasy, to anyone who has any amount of programming experience. You can look to colleagues and see that some people can get things done in hours what another person may take weeks, or months (of good, hard work) to accomplish.

So what's the point of the fantasy? If the fantasy is no longer helpful, we humans have the ability to change the fantasy, change the story, change the workplace culture, to better suit the morale and psyche of the modern worker.

With luck and hard work, a shared fantasy can become a shared reality.

In the case of "Hard work creates results", the fantasy is real if the programmers have the support they need to move in the correct direction. Its not so much that hard work creates results, its that a GOOD MANAGER creates situations where hard work creates good results.


I think in most cases it is the proverbial tail wagging the dog. The established fantasy to use your terms is what leads to the behavior and productivity is the rationalization.

Giving up on "hard work" feels to managenent and their bosses like leaving money on the table. Even if they would consistently get five times better results and no downsides by having say game programmers work eight hour days and spend half of the day having LAN parties in the game so they became intimately familiar with its mechanics, performance, bugs, and flaws it would emotionally feel morally wrong "slacking" because it contradicts their values - in spite of the purpose of the values.

Inertia tends to keep things the status quo until "feedback" forces changes on it.

Confusingly the status quo itself may not be stable - rewriting the code base every three years in a new language regardless of how well it works is just as much a status quo as leaving it in untouched COBOL and only putting efforts into compatability layers when absolutely needed.


>> One of the defining characteristics of humans is our ability to create shared fantasies

Degrading all possible ideologies down to the same level of 'shared fantasy' is itself part of the corporate bureaucratic process of turning empathy into apathy.

Bureaucracies aim to manufacture bland minds which are unable to tell apart "what is good for society" from "what is good for their masters".

Value production is factored out and we are all left serving a bunch of manipulative, status-obsessed idiots who happen to control the means of production.


(1983)

Reading this, I feel like there’s some historical context that’s implied but probably easily missed if you’re unaware: In the U.S. this was the end of the era of managers working at one company for their entire career, of showing undying loyalty to the company which in turn would march them up the corporate ladder. Many companies had gotten large and complacent from this, and their competitiveness had eroded terribly, because (as the article points out) management was focused on appearances and the short term.

Thus this article seems to be right in step with the times of calling into question the benefits of strong, hierarchical management.


Do you have evidence for the idea that US companies had become uncompetitive in the early 80's? I think that the oil crisis and globalisation had very significant effects on the US economy (also the vietnam war) at around that time.


The trend for companies had been to scale up and diversify to avoid antitrust and avoid risk.

Big companies are always slower, and that hasn’t changed. We’re as dependent on big business today as ever, perhaps more so.

An upwardly mobility seeking suburban family would want their kids working at GE or IBM, versus today where finance and tech are the way.

The stagflation of the 70 and early 80s broke a lot of things in big companies, and magnified the impact of smaller competitors. Deregulation in finance, changes that defanged antitrust, and tax changes but the nail in the coffin for the old dinosaur companies.


That description reflects a degree of similarity to salarymen that I've never noticed before.


There are some good excerpts from Moral Mazes (book-length version) here: https://thezvi.wordpress.com/2019/05/30/quotes-from-moral-ma...


Zvi has a lengthy Less Wrong sequence that builds on this.

https://www.lesswrong.com/posts/ham9i5wf4JCexXnkN/moloch-has...


In recent years, working at a top tech company has become accepted by many as a path to success (if not success itself). Although Robert Jackall did his field research in the 80s in big industry, his work has a lot of great insights into what life is like in the FAANGs. Also, this was one of Aaron Swartz's "very favorite books."


1. 1983 2. I wish they were contracting it to other cultures — I wonder if there models that a different from American and what they look like.


> From the September 1983 Issue

Yeah, this should get a 1983 tag. This is a surprisingly old article to surface here.


Yup, and still as relevant today as the day it was published.


> “Managers rarely spoke to me of objective criteria for achieving success because once certain crucial points in one’s career are passed, success and failure seem to have little to do with one’s accomplishments. Rather, success is socially defined and distributed.”

I always thought that in IT, we have somewhat reliable metrics for measuring everyone’s contributions. The above quote is as depressing as it is true...


> “It’s characterizing the reality of a situation with any description that is necessary to make that situation more palatable to some group that matters. It means that you have to come up with a culturally accepted verbalization to explain why you are not doing what you are doing… [Or] you say that we had to do what we did because it was inevitable; or because the guys at the [regulatory] agencies were dumb; [you] say we won when we really lost; [you] say we saved money when we squandered it; [you] say something’s safe when it’s potentially or actually dangerous… Everyone knows that it’s bullshit, but it’s accepted. This is the game.”

Wow. This article wonderfully describes dysfunction in a (modern, chicken-shit IMO) corporation, operating much like a pyramid scheme.

Accepting responsibility is discouraged.

Rational plans to profitability are avoided in favor of "looking good" for at least as many years at the company as one needs in order to be hired by the next company, and upon leaving the lack of planning results in a disaster.

And on modern bureaucracy vs America's classical Protestant Ethic, now often ignored:

> The bureaucratic ethic contrasts sharply with the original Protestant Ethic. The Protestant Ethic was the ideology of a self-confident and independent propertied social class. It was an ideology that extolled the virtues of accumulating wealth in a society organized around property and that accepted the stewardship responsibilities entailed by property. It was an ideology where a person’s word was his bond and where the integrity of the handshake was seen as crucial to the maintenance of good business relationships. Perhaps most important, it was connected to a predictable economy of salvation—that is, hard work will lead to success, which is a sign of one’s election by God—a notion also containing its own theodicy to explain the misery of those who do not make it in this world.

> Bureaucracy, however, breaks apart substance from appearances, action from responsibility, and language from meaning. Most important, it breaks apart the older connection between the meaning of work and salvation. In the bureaucratic world, one’s success, one’s sign of election, no longer depends on one’s own efforts and on an inscrutable God but on the capriciousness of one’s superiors and the market; and one achieves economic salvation to the extent that one pleases and submits to one’s employer and meets the exigencies of an impersonal market.

And the punch-line:

> Men and women in bureaucracies turn to each other for moral cues for behavior and come to fashion specific situational moralities for specific significant people in their worlds.

> As it happens, the guidance they receive from each other is profoundly ambiguous because what matters in the bureaucratic world is not what a person is but how closely his many personae mesh with the organizational ideal [....]


> This ethic of ceaseless work and ceaseless renunciation of the fruits of one’s toil provided both the economic and the moral foundations for modern capitalism.

Well, that turned into communism fast...


I'm sure the US was more concerned about communism in 1983 than it is today.

----

There are some gems in this long-form rant. For example:

> Another important meaning of team play is putting in long hours at the office. This requires a certain amount of sheer physical energy, even though a great deal of this time is spent not in actual work but in social rituals—like reading and discussing newspaper articles, taking coffee breaks, or having informal conversations. These rituals, readily observable in every corporation that I studied, forge the social bonds that make real managerial work—that is, group work of various sorts—possible. One must participate in the rituals to be considered effective in the work.

This very much appropriately states my experience of the modern workplace environment.


As a network guy this reminds me of how a lot of networking equipment (and also distributed system clusters) operate - you have this constant background overhead of chatting and gossiping and keeping in sync with your peer nodes, all so that when the actual work needs to be done you are on the same page. If you are not in that network, you can not get any of that work accomplished.




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