Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Shameless plug of my own WebGL based ray/path tracer: https://github.com/apbodnar/FSPT Compute shaders will allow for some performance wins over my current fragment shader version by being able to do a ray binning/sorting pass to shoot rays coherently allowing for better cache behavior and shared shader state.


Are those pics in the readme the actual output? If so, this is freaking astonishing cinematic-level quality.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: