Personally I think historically one of the problems with Flash games was getting paid. Most people would love the revenue stream from an ad supported version of Bejeweled... but what else in Flash games is there that makes money?
There's farming games on Facebook I guess, but to read the devs blogs you'd think it was a never ending series of the playing field being moved all the time, and dodgy APIs.
To monetize their skills most of the Flash devs I know went to work for ad agencies, or switched to a different language and Flash became a hobby.
I think this is one of the "eleven secret herbs and spices" of iOS development, why they had an absolutely massive number of devs and apps, because there was this pent up demand from the indie devs, and no really good or easy way to fulfill it.
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You say "perhaps they (the iOS and Android games) will encroach on the handheld market (PSP, 3DS)"
I'm confused, didn't that already happen? Haven't the handhelds been in a death spiral since the iPod Touch took off big time?
There's farming games on Facebook I guess, but to read the devs blogs you'd think it was a never ending series of the playing field being moved all the time, and dodgy APIs.
To monetize their skills most of the Flash devs I know went to work for ad agencies, or switched to a different language and Flash became a hobby.
I think this is one of the "eleven secret herbs and spices" of iOS development, why they had an absolutely massive number of devs and apps, because there was this pent up demand from the indie devs, and no really good or easy way to fulfill it.
--
You say "perhaps they (the iOS and Android games) will encroach on the handheld market (PSP, 3DS)"
I'm confused, didn't that already happen? Haven't the handhelds been in a death spiral since the iPod Touch took off big time?