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Steam's success as a platform masks the very real problems at Valve. When you have an infinite money printer, you can't even tell that you haven't delivered any quality products for years.

Steam itself seemed to be in maintenance mode with very little love until the last two years (when real competition emerged).

Valve seems like the kind of place with constant power struggles and office politics, even more so than a traditional org.

Separately, why are they still bothering with Source 2? Their competition is technically superior in pretty much every respect.



I can’t speak for many technicalities between existing engines and Source 2, but from the bit I’ve been playing in Alyx, it seems to be more optimized than any other engine I’ve ever seen, especially with VR. It’s multithreaded across 3-5 cores, and runs better than a lot of games that look worse. I have no doubt that Source 2 offers performance (especially in VR) that existing engines cannot easily match.


If you're interested in how some multithreaded game engines work, this was a really interesting talk: https://www.gdcvault.com/play/1022186/Parallelizing-the-Naug...


VR is essentially an irrelevant niche in the AAA industry. It hasn't caught on, there are no killer apps, and the majority of VR headsets are sitting in the corner of people's rooms collecting dust.

Alyx has 2,000ish concurrent players at this point, while Left 4 Dead 2, a 11 year old game, has over 17,000.


Alyx, Beat Saber and Superhot are all killer VR apps and I bet you'd agree if you played them yourself.

You're being incredibly dismissive of the tech in an unconvincing way. Being fortunate enough to own a rig and hmd to play VR with, it's clearly hit a turning point with Alyx.

Does that mean it's going to become the next iPhone tomorrow? No. The biggest hurdle in terms of adoption is lowering prices. Next is reducing motion sickness and researching what makes a VR game fun and immersive. We now have teleport locomotion systems and 144 Hz refresh rate that don't make us as motion sick. And Valve has now learned how to make these games incredibly fun, immersive and with an absolutely fantastic story.

It's an utterly unbelievable experience.

To your last point about player counts, yeah they're low. But it doesn't make any sense to compare a single player game which is played once or twice and it _definitely_ doesn't make sense to compare a 60$ game that minimally requires very cheap hardware to a 60$ game that requires about a 600$ PC and a 250$ - 1000$ VR headset.

VR isn't going to die again. It will take time, but it will definitely become mainstream in 10-15 years. And while for some reason you seem to see Alyx as a failure, I see it as the spark that ignites the VR revolution.




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