> So what? That was years ago, and that says nothing about the present state of affairs.
You overlooked my second point, about Fortnite leading to the Epic store gaining traction, which is the present state of affairs. Also look at EA Games launches their store in the past by using their AAA games as leverage. All these gaming stores and trying to use games as a way to get their foot in the door, so I think you're wrong by saying it's no longer a valid approach. In fact, it's the only approach that seems to work.
> No it isn't, because you are missing the fact that the gaming market is not a zero-sum game, fix-cake that you can only get a share of. It's constantly growing, and new games create new public the whole time.
It's very much a zero-sum situation when these stores sell the majority of the same games. When you spend your $60 buying Grand Theft Auto on the Epic store, that's a $60 loss for Steam, because you're not going to buy the game twice. When one store wins your sale, the other loses it.
You overlooked my second point, about Fortnite leading to the Epic store gaining traction, which is the present state of affairs. Also look at EA Games launches their store in the past by using their AAA games as leverage. All these gaming stores and trying to use games as a way to get their foot in the door, so I think you're wrong by saying it's no longer a valid approach. In fact, it's the only approach that seems to work.
> No it isn't, because you are missing the fact that the gaming market is not a zero-sum game, fix-cake that you can only get a share of. It's constantly growing, and new games create new public the whole time.
It's very much a zero-sum situation when these stores sell the majority of the same games. When you spend your $60 buying Grand Theft Auto on the Epic store, that's a $60 loss for Steam, because you're not going to buy the game twice. When one store wins your sale, the other loses it.