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The defense I've seen is that it works reasonably well as a measure of productivity _if_ you're working in a similar team and in a stable codebase.

From what I understand a lot of product teams at FB have nearly frictionless development tooling for their use cases so the pressure is to produce volume.



I call bullshit. Even if you have high-powered tools you still have to spend time thinking about how to use them, and you still continually improve them to reduce line count.


Perhaps, but it’s designed to be a consistent process. At least that’s the defense I’ve heard.


Was the team that caused the outage of half the apps on iOS one of them?


Didn’t the same team do it twice?




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