It's fascinating to me that so much 3D web design work is still done by hand in code, rather than using a visual 3D tool.
3D in web design essentially means simple rotating shapes, e.g., see the Stripe globe or the Panic truck (https://www.panic.com/transmit/). I don't want to diminish what's been accomplished here, this is absolutely bleeding edge, state of the art work. But here's an example of what 3D design means in other media (https://vimeo.com/260279525).
Absolutely, maybe I should have used something like Monument Valley (https://www.monumentvalleygame.com/) as an example? I'm making a point tangential to performance though. Why aren't assets like this made in visual tools for web design (e.g., Blender, Cinema 4D, or Houdini) the same way they are for other mediums like video games, movies, and image assets?
This is absolutely not even close to bleeding edge. I am frankly surprised it wasn't made in an art tool.
The manvsmachine video IS what we're starting to reach in terms of quality, even on mobile. (Admittedly cutting a lot of corners, but realtime is 99% cutting corners :)
I meant bleeding edge just as incorporating 3D into web design. Per my original comment, all I usually see people doing is rotating an asset. (If you have some better examples, I’d love to see them!)
3D in web design essentially means simple rotating shapes, e.g., see the Stripe globe or the Panic truck (https://www.panic.com/transmit/). I don't want to diminish what's been accomplished here, this is absolutely bleeding edge, state of the art work. But here's an example of what 3D design means in other media (https://vimeo.com/260279525).