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Ubisoft obviously has some kind of special deal to be able to sell their own subscription “coming soon”, does anyone know what the profit share for game developers is for this kind of cloud gaming? Or will it only be large publisher titles available for these kind of services with behind closed door deals?

I get that this type of services reduces friction (somewhat) for playing graphically demanding games at the cost of network bandwidth (10gb/hour), but trying to work out what kind of possible Epic vs Apple shit fights this kind of silo platforms might start if it is rolled out to all AWS regions around the world and becomes dominant platform.



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